Tuesday, 25 February 2014

Render in Maya with V-Ray and Edit in Photoshop




Face Painting in Photoshop

                                                                       Test Render


                                                                   Normal Map


                                                                 Wire-frame Render 

5 comments:

Roger said...

A face has lots of creases, bumps, dimples and texture that you could bring out with a much more detailed normal map

J Bearss said...

I have to agree with the above comment. I use a plugin from NVidia for Photoshop to working details for Normal Mapping. I was also wondering if you have seen Autodesk's character Studio? the reason I mention it is because the downloadable content that comes with a the MB they send a Normal Map that showed me exactly what to add for realism. I could send you a link if you like.

Unknown said...

The textures can use more shading..especially the eyes. They look pretty flat right now.

Unknown said...

Hi James Bearss
Thank you for your valuable suggestion. ya i am really want to know something new which one help me to more work on normal map.
Please provide me if u can and some other valuable links.
Thank you :)

Unknown said...

Hi Brittany Moore
Thanks for your Comment.

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